The training screen grants one free hit every 30 minutes; like in battle, you can also make extra hits for 50 energy. Energy is refilled with the same drinks and the same 5-minute refill wait shared with battles. A training hit is the same as a battle hit: the same army loadout, ±12.5% roll and 2% critical hit (×2 damage) apply and the deployed weapons are consumed; without weapons you cannot hit. An hourly training hit awards the full XP of a battle hit (1 XP per 1,000 points of its damage, rounded up); Premium raises that XP by 50%. An energy training hit (Weapon Drill) awards 1 experience per 2,000 points of its damage (rounded up), half of what the same damage earns in battle.
In real battles you can use the free hourly right or an energy-powered hit. Which mode is available and any rejection reason are shown on the battle screen. While battle automation runs you cannot train, and while training automation runs you cannot hit in battle.
The hourly right is shared with the hourly battle hit and opens 30 minutes after your last hourly hit; an energy hit does not use it. Hourly Training automation is free for everyone; the energy-powered Weapon Drill automation needs Premium. An action with an uncertain result can safely be retried with the same request id; a retry never produces a second hit.


War Formula
Reading the battle screen
Level, experience and attributes
Energy and drinks