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A tank, a drone, a warship and a missile over a night map

Hegemonia · War guide

War Formula

Everything that decides how much damage a hit deals.

Damage formula

Damage=(1+Base index ÷ 20+War Academy+Military Power ÷ 100+Homeland+(Research + Headquarters + Level) ÷ 200)×Alpha×Distance missile×Luck ±12.5%

Everything inside the brackets is your damage multiplier. Premium gives no damage bonus.

What raises the multiplier?

  • Military Power

    Every 100 points add +1 to the multiplier. Your main damage stat.

    ÷ 100
  • Headquarters

    Sets your hit capacity and adds a little to damage.

    ÷ 200
  • Research + Level

    Added together with Headquarters: all three at 300 give +1.5.

    ÷ 200
  • Military base

    The base index of the region. Caps at index 10.

    +0.5
  • War Academy

    Based on your place in the 7-day academy ranking.

    +0.3 … +2
  • Homeland

    When fighting for regions of the state of your first citizenship.

    +1

Weapons

Cost of one unit
  • Tank

    Tank

    Land war

    3 boron2 oil2 gold100 GOLD

    1,500
    alpha
  • Drone

    Drone

    Land war

    2 uranium6 boron4 oil200 GOLD

    2,400
    alpha
  • Ship

    Ship

    Naval war only

    4 uranium8 oil8 gold400 GOLD

    4,000
    alpha
  • Missile

    Missile

    Land and missile war

    12 uranium36 boron24 gold1,200 GOLD

    6,000
    alpha

Engineering makes production cheaper: 20% at 100, 40% at 400, 50% at most.

One hit

  • Energy

    Every hit requires and spends 100 energy.

    100
  • Action point

    Uses one of your 144 daily actions.

    1 / 144
  • Weapons

    All the weapons you send are used up.

    All
  • Capacity

    Total alpha cannot exceed your Headquarters capacity.

    Cap

Hit capacity

Level / HeadquartersAlphaTanks
1 / 110,5007
100 / 10096,00064
100 / 400124,80083

Above Headquarters 100, every 100 points add +10% capacity.

Land war

TankDroneMissile
  • Declared on a neighbouring region that shares a land border.
  • The winner takes the region.

Naval war

Ship
  • Ships only. Between coasts on the same sea within 1,000 km.
  • The winner takes the coastal region.

Missile war

Missile
  • Missiles only, on both sides. Regions without a land border, within 2,500 km.
  • If the attacker wins, 50% of buildings are destroyed, the region becomes independent and is protected for 72 hours.
500 km90%
1,250 km75%
2,500 km50%

Outcome

Every war lasts 24 hours. The side with more total damage wins; a tie goes to the defender.

Examples

luck excluded
PlayerMultiplierDamage
New player
Level 1 · stats 1 · 7 tanks
1.02510,762
Mid-game
Level 100 · stats 100 · base 10
4.00384,000
Strong
Mid-game + Academy top 1% + homeland
7.00672,000

Calculate

Stats
Bonuses
War Academy
Weapons sent
Attack distance in a missile war

Average damage

Multiplier
Alpha sent
Your capacity
Luck range

Adapted for Hegemonia from the official Rival Regions damage formula: wiki.rivalregions.com/Damage_formula