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Level, experience and attributes

Level, experience and attributes

Experience comes from real game events: each real battle or rebellion hit grants 1 XP per 1,000 points of its settled damage (rounded up). A successful work action is based on H, the XP a battle hit with your practice damage (no roll, no critical) would give: at a resource factory (gold, oil, uranium, boron) you earn a third of H, in a job that makes CASH or GEMS a twelfth of H (rounded up). An hourly training hit awards the full XP of a battle hit; Premium raises that XP by 50%. An energy training hit awards half of it. Finishing the in-app tour gives the first profile a one-time 1,545 XP. Your profile shows level, total XP and the remaining amount to the next level. The XP needed for the next level grows with level; it rises faster from level 50, and above 100 each level costs 5% more than the one before. The first profile unlocks a second profile slot at level 50 and a third at level 80.

Headquarters, Military Power and Research are separate attribute levels. Training starts with a CASH or GEMS cost that grows with level and completes when its duration ends. Only one training runs at a time and the cost is charged up front. A running training can be cancelled; the level does not increase and the paid cost is not refunded.

Premium shortens training duration without changing the cost. With Premium you can automate a selected attribute; when balance or membership runs out no new step starts, while the running training still completes.

Level, experience and attributes